Ryn Ehran Coldmoon

Male Elf Magus

Description:

Ryn ehran coldmoon image001
Ryn Ehran Coldmoon
Male Elf Magus (Bladebound) 4
LN Medium Humanoid (elf)
Init +4; Senses low-light vision; Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 40 (4d8+8)
Fort +5, Ref +5, Will +4; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee
Dagger +7 (1d4+1/19-20/x2) and
Blackblade Rapier ‘Heclar Mordeth’ +9 (1d6+2/18-20/x2)
The blade’s name roughly translates from Elvish meaning “cold death”. A more loose definition could mean “icy veins” or “cold hearted”. Wounds from this blade leave signs of frostbite around the skin. The air around the wielder is noticeably colder when the blade is bared.
Ranged
Darkwood longbow +8 (1d8/x3)
Special Attacks spellstrike
Magus (Bladebound) Spells Prepared (CL 4):
2 (2/day) Frigid Touch, Mirror Image
1 (4/day) Shocking Grasp, Frostbite, True Strike, Illusion of Calm
0 (at will) Mage Hand, Detect Magic, Light, Ray of Frost
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Statistics
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Str 12, Dex 18, Con 12, Int 16, Wis 10, Cha 7
Base Atk +3; CMB +4; CMD 17
Feats Nemesis, Weapon Finesse, Weapon Focus (Rapier)
Traits Anatomist, Focused Mind, Inspired (1/day)
Skills Acrobatics +3, Appraise +1, Bluff -4, Climb +3, Diplomacy -4, Disguise -4, Escape Artist +3, Fly 0, Heal -2, Intimidate -4, Knowledge (arcana) +10, Linguistics +4, Perception +8, Profession (scribe) +4, Ride +6, Sense Motive +3, Spellcraft +10 (+12 to determine the properties of a magic item), Stealth +4, Survival +1, Swim +3; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarf, Elven, Goblin, Orc
SQ arcane pool (+1) (4/day), elven magic, meticulous, spell combat
Combat Gear Caltrops; Other Gear Lamellar (leather) armor, Arrows (20), Dagger, Darkwood longbow , Blackblade Rapier, Backpack, masterwork (14 @ 8.74 lbs), Flint and steel, Ink, black, Ink, colored, Parchment (5), Trail rations (4), 129 GP, 8 SP
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Special Abilities
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Anatomist +1 to confirm critical hits.
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Catching cape (1 uses) Grants 20% miss chance against ranged attacks for 1 minute or until you’re missed.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Inspired (1/day) Roll twice and take the better result on a skill or ability check.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Meticulous -2 on all untrained skill checks
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Bio:

Ryn Ehran Coldmoon

The Nightmare Before the Dream NerfHerder