Half-elves are rare in any land. Though diplomatic relations between the elves of Sorand and the humans of Norand are quite amiable, the two races almost never mate. Elvish and human ideals, cultures, beliefs and goals are extraordinarily different and unions between them are often based purely on physical attraction. Thus, human-elvish relations are usually very short-lived. Occasionally these infrequent couplings produce offspring of mixed blood. Unlike half-orc children however, half-elves are usually born into loving (albeit single-parent) homes.

History & Society: Half-elvish society simply does not exist as a separate set of cultural rules or boundaries. Half-elvish children adopt the societal preferences of whatever culture they were raised in – be it human or elvish.

Though half-elves are not reviled in either of their parent cultures, they do tend to stand out in both. The half-elf lifespan, roughly one and a half times that of an average human, means that they often outlive human friends and family. In elvish lands, a half-elf’s mortality sticks out like a sore thumb. Elves generally indicate at least some sorrow when in the presence of half-elves, making those encounters uncomfortable, if not downright depressing.

Game Statistics:

  • Ability Modifiers: +2 to any one ability score
  • Size: Medium
  • Special Rules:
    Normal Speed: Base speed of 30 feet
    Low-Light Vision: Can see twice as far as humans in conditions of dim light
    Adaptability: Receive Skill Focus as a bonus feat at 1st level
    Elf Blood: Count as both elves and humans for effects related to race
    Elven Immunities: Immune to magic sleep effects and get +2 bonus to saving throws against enchantment spells and effects
    Keen Senses: +2 bonus to Perception skill checks
    Multi-talented: Choose two favored classes at first level and gain +1 HP or +1 skill point whenever they take a level in one of those classes
    Languages: Begin speaking Common and Elven, high intelligence allows half-elves to choose to speak Draconic, Orc, Roden, and Dwarven


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