Human Wizard of the college

Humans are a diverse lot, much more so than the longer-lived races like dwarves and elves. The race’s skin can range from a deep brown to pearl white. Typically humans have fine hair , with variations of blonde, brown and black being the most common colors. Humans are generally slightly shorter than elves but more muscular.

Stereotypes about human mannerisms and attitudes exist, but usually classify them by the various cities and regions from which they hail. There are some general statements that can be made about humans though. Humanity tends to be impulsive, curious and self-important – all traits the elves attribute to their short life spans.

History & Society:

Humans hold to the belief that they were products of The Creator, a long-dead deity that brought the entirety of the world into existence. However, it’s also a widely held opinion within human society that The Creator cared little for humanity. Where the god guided the other races, giving them every advantage, he left the humans to fend for themselves. While the dwarves, elves, and orcs struggled against one another on a grand scale, the humans struggled against the world they lived in and were by no means in a position to affect anything but themselves.

Establishing tribal societies was the first tentative step taken by humanity towards civilization, and several of them once existed across the northern stretches of Norand. These clans were fiercely competitive with one another, fighting over the few resources that existed in the frigid forests and frozen lakes. For many generations humanity existed in a bloody circle of warfare and survival.

Life was made more difficult by the orcs, who were fleeing from the predatory fey to the south. The orcs, more advanced both culturally and technologically than the humans, seized Norand’s most choice lands for their own, working these lands with the displaced human populations. This pattern continued for years. Those few humans that managed to escape their overseers stole more than their freedom however, bringing advanced farming techniques, animal husbandry and metal working skills back to their tribes. In a few short years, the orcs found the humans to be much more capable foes. Raids into human lands became more infrequent as the resources necessary to achieve success became difficult for the chaotic orcs to muster.

As a result of this “break,” humans once again turned on one another. The tribes, no longer as nomadic with the development of farming, became extremely territorial. Full scale wars between clans were common and significantly more bloody than they had been before the orcs’ arrival. Entire villages were wiped out, their lands stolen and their names forgotten by all.

It wasn’t until many years later, when the orcs had already established their mighty kingdom, that Roderick Gantry begin his campaign to unite the tribes. Under his rule, humanity overthrew the orcs and claimed their first and only true nation.

Human society is a model for diversity, as members of the race will adopt any and every role where there exists personal desire or cultural demand. Being that human lives are relatively short compared to the other races’, humans tend towards mastery of one profession. Indeed, humans have produced some of the most powerful sourcerers, insightful politicians, talented artists and skilled warriors in their brief period of worldly relevance.

Religion, though meaningful to most humans, is probably the weakest arm of human culture. This fact stems from humanity’s general feelings of neglect at the hands of The Creator. Few humans care much about the time of creation and the beliefs that surround it, an obvious indication that the attitudes born from humanity’s perceived rebuke are so thoroughly ingrained that they have carried through countless generations. Those “enlightened” humans tend to acknowledge The Creator as the only true god. However, superstition and folklore have wormed their way into human religious practices. A number of Pietists, revered men and women of legend, exist and are prayed to as often, if not more often, than The Creator. Human farmers call upon Lyrii, “The Leaf” to feed their fields with rain, while soldiers make minor offerings to Aldrich, “The Liberator,” before battle.

Magic is a relatively recent addition to humanity’s cultural arsenal. The elves were the human’s first teachers and promoted the traditional manipulation of magic through wizardry. The initial human wizards were talented, but their short lifespans limited their growth. As such, sourcery has been a far more popular choice amongst aspiring mages and now both methods are taught to students at the college of magic in Endenmere. The elves disagree with humanity’s preference of sourcery, but recognize the fact that as of yet, humans (and indeed none of the other races) have yet to exhibit signs of becoming husks.

Humanity has a strong martial tradition and maintains the second largest organized fighting force amongst the prominent races. The main army of Roderick’s Realm resides in Endenmere, though each of the major settlements houses a garrison of the King’s men. Private militias, noble’s house guards and mercenary companies are more common the further one gets from Endenmere and are supported by the communities they serve.


Humans are generally a friendly race and Roderick’s realm maintains strong ties to the elves and (to a lesser degree) the dwarves of Sorand. The most strenuous dealings humanity has are with the orcs. Many of the Kingdom’s citizens fought against the orcs for their race’s freedom. Still some (particularly the residents of Shale) were slaves themselves and will never forge relationships with the orcs.

King Roderick has established laws permitting members of all races, even orcs, to live, work and trade within human cities. Of course, just because the laws exist, doesn’t mean that every leader or council makes “outsiders’” lives easy while they’re residing in their cities and towns. Crimes against orcs trying to live in human cities are relatively common, despite the harsh punishments handed down by Roderick’s agents to those found guilty of such acts.

Humanity has had little contact with the races of the wilds, including the roden. Typically, the roden have acted as hired assassins for the less scrupulous human nobles bent on increasing their station through treachery and murder. Public opinion of the roden holds the race to be vile, filthy criminals though roden traders and diplomats have begun operating in the larger human settlements and appear to be trying to change that perception.

Game Statistics:

  • Ability Modifiers: +2 to any one ability score
  • Size: Medium
  • Special Rules:
    Normal Speed: Base speed of 30 feet
    Bonus Feat: Select one extra feat at first level
    Skilled: Gain an additional skill rank at first level and one extra rank whenever they gain a level
    Languages: Begin speaking Common, high intelligence allows humans to choose to speak any language they want with the exception of secret languages


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