Ryn Ehran Coldmoon

Ryn Ehran ColdmoonRyn ehran coldmoon image001
Ryn Ehran Coldmoon
Male Elf Magus (Bladebound) 4
LN Medium Humanoid (elf)
Init +4; Senses low-light vision; Perception +4
-————————-
Defense
-————————-
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 40 (4d8+8)
Fort +5, Ref +5, Will +4; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
-————————-
Offense
-————————-
Speed 30 ft.
Melee
Dagger +7 (1d4+1/19-20/x2) and
Blackblade Rapier +9 (1d6+2/18-20/x2)
Ranged
Darkwood longbow +8 (1d8/x3)
Special Attacks spellstrike
Magus (Bladebound) Spells Prepared (CL 4):
2 (2/day) Frigid Touch, Mirror Image
1 (4/day) Shocking Grasp, Frostbite, True Strike, Illusion of Calm
0 (at will) Mage Hand, Detect Magic, Light, Ray of Frost
-————————-
Statistics
-————————-
Str 12, Dex 18, Con 12, Int 16, Wis 10, Cha 7
Base Atk +3; CMB +4; CMD 17
Feats Nemesis, Weapon Finesse, Weapon Focus (Rapier)
Traits Anatomist, Focused Mind, Inspired (1/day)
Skills Acrobatics +3, Appraise +1, Bluff -4, Climb +3, Diplomacy -4, Disguise -4, Escape Artist +3, Fly 0, Heal -2, Intimidate -4, Knowledge (arcana) +10, Linguistics +4, Perception +8, Profession (scribe) +4, Ride +6, Sense Motive +3, Spellcraft +10 (+12 to determine the properties of a magic item), Stealth +4, Survival +1, Swim +3; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarf, Elven, Goblin, Orc
SQ arcane pool (+1) (4/day), elven magic, meticulous, spell combat
Combat Gear Caltrops; Other Gear Lamellar (leather) armor, Arrows (20), Dagger, Darkwood longbow , Blackblade Rapier, Backpack, masterwork (14 @ 8.74 lbs), Flint and steel, Ink, black, Ink, colored, Parchment (5), Trail rations (4), 129 GP, 8 SP
-————————-
Special Abilities
-————————-
Anatomist +1 to confirm critical hits.
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Catching cape (1 uses) Grants 20% miss chance against ranged attacks for 1 minute or until you’re missed.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Inspired (1/day) Roll twice and take the better result on a skill or ability check.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Meticulous -2 on all untrained skill checks
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Ryn Ehran Coldmoon

The Nightmare Before the Dream NerfHerder